AI Insights · Timothy · July 2022
Top 5 Third Person Games in Austria Q2 2022
A look at the performance of the top five third-person games on a unified platform in Austria during Q2 2022, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2022, the performance of the top five third-person games in Austria showcased varied trends in weekly downloads, revenue, and active user engagement. Here’s a detailed look at how each game fared during this period based on Sensor Tower data.
PUBG MOBILE experienced fluctuating weekly revenue, peaking at around $140K in early April and reaching a low of approximately $54K by late May. Weekly downloads remained relatively stable, averaging around 1.5K to 2K, with a slight dip in late May. Active users saw a minor decline from around 37.6K in late March to approximately 33.2K by the end of June.
Genshin Impact had a notable revenue peak of about $67K at the end of May, with the lowest revenue around $10.6K in mid-May. Downloads hovered between 774 and 1.3K per week, while active users showed a slight decrease from around 20.2K in late March to approximately 19.7K by the end of June.
Summoners War saw revenue fluctuations, peaking at nearly $40K in the final week of June, with a low of around $11.7K in early June. Weekly downloads were modest, ranging from 51 to 229. Active users showed an initial increase, peaking at around 6K in mid-April before declining to approximately 5.2K by the end of June.
Guns of Glory: Lost Island maintained a steady weekly revenue, averaging around $18K to $20K, with minor fluctuations. Downloads remained low, ranging from 54 to 209 per week. Active users saw a gradual decline from around 1.7K in late March to approximately 1.1K by late June.
Star Wars™: Galaxy of Heroes experienced a steady weekly revenue stream, peaking at nearly $18.5K in early May and reaching a low of around $9.5K in early June. Weekly downloads were stable, ranging from 215 to 556. Active users saw a slight decline from around 7.5K in late March to approximately 7.1K by the end of June.
For more detailed insights and analytics on these games, visit Sensor Tower.